/* MACHINE GENERATED FILE, DO NOT EDIT */

package org.lwjgl.opengl;

import org.lwjgl.*;
import java.nio.*;

/**
 *  <p/>
 *  The core OpenGL1.3 API.
 * <p>
 *  @author cix_foo <cix_foo@users.sourceforge.net>
 *  @version $Revision$
 *  $Id$
 */
public final class GL13 {

	public static final int GL_TEXTURE0 = 0x84C0,
		GL_TEXTURE1 = 0x84C1,
		GL_TEXTURE2 = 0x84C2,
		GL_TEXTURE3 = 0x84C3,
		GL_TEXTURE4 = 0x84C4,
		GL_TEXTURE5 = 0x84C5,
		GL_TEXTURE6 = 0x84C6,
		GL_TEXTURE7 = 0x84C7,
		GL_TEXTURE8 = 0x84C8,
		GL_TEXTURE9 = 0x84C9,
		GL_TEXTURE10 = 0x84CA,
		GL_TEXTURE11 = 0x84CB,
		GL_TEXTURE12 = 0x84CC,
		GL_TEXTURE13 = 0x84CD,
		GL_TEXTURE14 = 0x84CE,
		GL_TEXTURE15 = 0x84CF,
		GL_TEXTURE16 = 0x84D0,
		GL_TEXTURE17 = 0x84D1,
		GL_TEXTURE18 = 0x84D2,
		GL_TEXTURE19 = 0x84D3,
		GL_TEXTURE20 = 0x84D4,
		GL_TEXTURE21 = 0x84D5,
		GL_TEXTURE22 = 0x84D6,
		GL_TEXTURE23 = 0x84D7,
		GL_TEXTURE24 = 0x84D8,
		GL_TEXTURE25 = 0x84D9,
		GL_TEXTURE26 = 0x84DA,
		GL_TEXTURE27 = 0x84DB,
		GL_TEXTURE28 = 0x84DC,
		GL_TEXTURE29 = 0x84DD,
		GL_TEXTURE30 = 0x84DE,
		GL_TEXTURE31 = 0x84DF,
		GL_ACTIVE_TEXTURE = 0x84E0,
		GL_CLIENT_ACTIVE_TEXTURE = 0x84E1,
		GL_MAX_TEXTURE_UNITS = 0x84E2,
		GL_NORMAL_MAP = 0x8511,
		GL_REFLECTION_MAP = 0x8512,
		GL_TEXTURE_CUBE_MAP = 0x8513,
		GL_TEXTURE_BINDING_CUBE_MAP = 0x8514,
		GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
		GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
		GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
		GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
		GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
		GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
		GL_PROXY_TEXTURE_CUBE_MAP = 0x851B,
		GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
		GL_COMPRESSED_ALPHA = 0x84E9,
		GL_COMPRESSED_LUMINANCE = 0x84EA,
		GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB,
		GL_COMPRESSED_INTENSITY = 0x84EC,
		GL_COMPRESSED_RGB = 0x84ED,
		GL_COMPRESSED_RGBA = 0x84EE,
		GL_TEXTURE_COMPRESSION_HINT = 0x84EF,
		GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0,
		GL_TEXTURE_COMPRESSED = 0x86A1,
		GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
		GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3,
		GL_MULTISAMPLE = 0x809D,
		GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
		GL_SAMPLE_ALPHA_TO_ONE = 0x809F,
		GL_SAMPLE_COVERAGE = 0x80A0,
		GL_SAMPLE_BUFFERS = 0x80A8,
		GL_SAMPLES = 0x80A9,
		GL_SAMPLE_COVERAGE_VALUE = 0x80AA,
		GL_SAMPLE_COVERAGE_INVERT = 0x80AB,
		GL_MULTISAMPLE_BIT = 0x20000000,
		GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3,
		GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4,
		GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5,
		GL_TRANSPOSE_COLOR_MATRIX = 0x84E6,
		GL_COMBINE = 0x8570,
		GL_COMBINE_RGB = 0x8571,
		GL_COMBINE_ALPHA = 0x8572,
		GL_SOURCE0_RGB = 0x8580,
		GL_SOURCE1_RGB = 0x8581,
		GL_SOURCE2_RGB = 0x8582,
		GL_SOURCE0_ALPHA = 0x8588,
		GL_SOURCE1_ALPHA = 0x8589,
		GL_SOURCE2_ALPHA = 0x858A,
		GL_OPERAND0_RGB = 0x8590,
		GL_OPERAND1_RGB = 0x8591,
		GL_OPERAND2_RGB = 0x8592,
		GL_OPERAND0_ALPHA = 0x8598,
		GL_OPERAND1_ALPHA = 0x8599,
		GL_OPERAND2_ALPHA = 0x859A,
		GL_RGB_SCALE = 0x8573,
		GL_ADD_SIGNED = 0x8574,
		GL_INTERPOLATE = 0x8575,
		GL_SUBTRACT = 0x84E7,
		GL_CONSTANT = 0x8576,
		GL_PRIMARY_COLOR = 0x8577,
		GL_PREVIOUS = 0x8578,
		GL_DOT3_RGB = 0x86AE,
		GL_DOT3_RGBA = 0x86AF,
		GL_CLAMP_TO_BORDER = 0x812D;

	private GL13() {}

	public static void glActiveTexture(int texture) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glActiveTexture;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglActiveTexture(texture, function_pointer);
	}
	static native void nglActiveTexture(int texture, long function_pointer);

	public static void glClientActiveTexture(int texture) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glClientActiveTexture;
		BufferChecks.checkFunctionAddress(function_pointer);
		StateTracker.getReferences(caps).glClientActiveTexture = texture - GL_TEXTURE0;
		nglClientActiveTexture(texture, function_pointer);
	}
	static native void nglClientActiveTexture(int texture, long function_pointer);

	public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, ByteBuffer data) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexImage1D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOdisabled(caps);
		BufferChecks.checkDirect(data);
		nglCompressedTexImage1D(target, level, internalformat, width, border, data.remaining(), MemoryUtil.getAddress(data), function_pointer);
	}
	static native void nglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int data_imageSize, long data, long function_pointer);
	public static void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int data_imageSize, long data_buffer_offset) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexImage1D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOenabled(caps);
		nglCompressedTexImage1DBO(target, level, internalformat, width, border, data_imageSize, data_buffer_offset, function_pointer);
	}
	static native void nglCompressedTexImage1DBO(int target, int level, int internalformat, int width, int border, int data_imageSize, long data_buffer_offset, long function_pointer);

	public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexImage2D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOdisabled(caps);
		BufferChecks.checkDirect(data);
		nglCompressedTexImage2D(target, level, internalformat, width, height, border, data.remaining(), MemoryUtil.getAddress(data), function_pointer);
	}
	static native void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int data_imageSize, long data, long function_pointer);
	public static void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int data_imageSize, long data_buffer_offset) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexImage2D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOenabled(caps);
		nglCompressedTexImage2DBO(target, level, internalformat, width, height, border, data_imageSize, data_buffer_offset, function_pointer);
	}
	static native void nglCompressedTexImage2DBO(int target, int level, int internalformat, int width, int height, int border, int data_imageSize, long data_buffer_offset, long function_pointer);

	public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexImage3D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOdisabled(caps);
		BufferChecks.checkDirect(data);
		nglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, data.remaining(), MemoryUtil.getAddress(data), function_pointer);
	}
	static native void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data, long function_pointer);
	public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexImage3D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOenabled(caps);
		nglCompressedTexImage3DBO(target, level, internalformat, width, height, depth, border, data_imageSize, data_buffer_offset, function_pointer);
	}
	static native void nglCompressedTexImage3DBO(int target, int level, int internalformat, int width, int height, int depth, int border, int data_imageSize, long data_buffer_offset, long function_pointer);

	public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, ByteBuffer data) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexSubImage1D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOdisabled(caps);
		BufferChecks.checkDirect(data);
		nglCompressedTexSubImage1D(target, level, xoffset, width, format, data.remaining(), MemoryUtil.getAddress(data), function_pointer);
	}
	static native void nglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int data_imageSize, long data, long function_pointer);
	public static void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int data_imageSize, long data_buffer_offset) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexSubImage1D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOenabled(caps);
		nglCompressedTexSubImage1DBO(target, level, xoffset, width, format, data_imageSize, data_buffer_offset, function_pointer);
	}
	static native void nglCompressedTexSubImage1DBO(int target, int level, int xoffset, int width, int format, int data_imageSize, long data_buffer_offset, long function_pointer);

	public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexSubImage2D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOdisabled(caps);
		BufferChecks.checkDirect(data);
		nglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data.remaining(), MemoryUtil.getAddress(data), function_pointer);
	}
	static native void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int data_imageSize, long data, long function_pointer);
	public static void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int data_imageSize, long data_buffer_offset) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexSubImage2D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOenabled(caps);
		nglCompressedTexSubImage2DBO(target, level, xoffset, yoffset, width, height, format, data_imageSize, data_buffer_offset, function_pointer);
	}
	static native void nglCompressedTexSubImage2DBO(int target, int level, int xoffset, int yoffset, int width, int height, int format, int data_imageSize, long data_buffer_offset, long function_pointer);

	public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexSubImage3D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOdisabled(caps);
		BufferChecks.checkDirect(data);
		nglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data.remaining(), MemoryUtil.getAddress(data), function_pointer);
	}
	static native void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data, long function_pointer);
	public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glCompressedTexSubImage3D;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensureUnpackPBOenabled(caps);
		nglCompressedTexSubImage3DBO(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data_imageSize, data_buffer_offset, function_pointer);
	}
	static native void nglCompressedTexSubImage3DBO(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int data_imageSize, long data_buffer_offset, long function_pointer);

	public static void glGetCompressedTexImage(int target, int lod, ByteBuffer img) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glGetCompressedTexImage;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensurePackPBOdisabled(caps);
		BufferChecks.checkDirect(img);
		nglGetCompressedTexImage(target, lod, MemoryUtil.getAddress(img), function_pointer);
	}
	public static void glGetCompressedTexImage(int target, int lod, IntBuffer img) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glGetCompressedTexImage;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensurePackPBOdisabled(caps);
		BufferChecks.checkDirect(img);
		nglGetCompressedTexImage(target, lod, MemoryUtil.getAddress(img), function_pointer);
	}
	public static void glGetCompressedTexImage(int target, int lod, ShortBuffer img) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glGetCompressedTexImage;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensurePackPBOdisabled(caps);
		BufferChecks.checkDirect(img);
		nglGetCompressedTexImage(target, lod, MemoryUtil.getAddress(img), function_pointer);
	}
	static native void nglGetCompressedTexImage(int target, int lod, long img, long function_pointer);
	public static void glGetCompressedTexImage(int target, int lod, long img_buffer_offset) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glGetCompressedTexImage;
		BufferChecks.checkFunctionAddress(function_pointer);
		GLChecks.ensurePackPBOenabled(caps);
		nglGetCompressedTexImageBO(target, lod, img_buffer_offset, function_pointer);
	}
	static native void nglGetCompressedTexImageBO(int target, int lod, long img_buffer_offset, long function_pointer);

	public static void glMultiTexCoord1f(int target, float s) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultiTexCoord1f;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglMultiTexCoord1f(target, s, function_pointer);
	}
	static native void nglMultiTexCoord1f(int target, float s, long function_pointer);

	public static void glMultiTexCoord1d(int target, double s) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultiTexCoord1d;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglMultiTexCoord1d(target, s, function_pointer);
	}
	static native void nglMultiTexCoord1d(int target, double s, long function_pointer);

	public static void glMultiTexCoord2f(int target, float s, float t) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultiTexCoord2f;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglMultiTexCoord2f(target, s, t, function_pointer);
	}
	static native void nglMultiTexCoord2f(int target, float s, float t, long function_pointer);

	public static void glMultiTexCoord2d(int target, double s, double t) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultiTexCoord2d;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglMultiTexCoord2d(target, s, t, function_pointer);
	}
	static native void nglMultiTexCoord2d(int target, double s, double t, long function_pointer);

	public static void glMultiTexCoord3f(int target, float s, float t, float r) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultiTexCoord3f;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglMultiTexCoord3f(target, s, t, r, function_pointer);
	}
	static native void nglMultiTexCoord3f(int target, float s, float t, float r, long function_pointer);

	public static void glMultiTexCoord3d(int target, double s, double t, double r) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultiTexCoord3d;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglMultiTexCoord3d(target, s, t, r, function_pointer);
	}
	static native void nglMultiTexCoord3d(int target, double s, double t, double r, long function_pointer);

	public static void glMultiTexCoord4f(int target, float s, float t, float r, float q) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultiTexCoord4f;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglMultiTexCoord4f(target, s, t, r, q, function_pointer);
	}
	static native void nglMultiTexCoord4f(int target, float s, float t, float r, float q, long function_pointer);

	public static void glMultiTexCoord4d(int target, double s, double t, double r, double q) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultiTexCoord4d;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglMultiTexCoord4d(target, s, t, r, q, function_pointer);
	}
	static native void nglMultiTexCoord4d(int target, double s, double t, double r, double q, long function_pointer);

	public static void glLoadTransposeMatrix(FloatBuffer m) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glLoadTransposeMatrixf;
		BufferChecks.checkFunctionAddress(function_pointer);
		BufferChecks.checkBuffer(m, 16);
		nglLoadTransposeMatrixf(MemoryUtil.getAddress(m), function_pointer);
	}
	static native void nglLoadTransposeMatrixf(long m, long function_pointer);

	public static void glLoadTransposeMatrix(DoubleBuffer m) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glLoadTransposeMatrixd;
		BufferChecks.checkFunctionAddress(function_pointer);
		BufferChecks.checkBuffer(m, 16);
		nglLoadTransposeMatrixd(MemoryUtil.getAddress(m), function_pointer);
	}
	static native void nglLoadTransposeMatrixd(long m, long function_pointer);

	public static void glMultTransposeMatrix(FloatBuffer m) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultTransposeMatrixf;
		BufferChecks.checkFunctionAddress(function_pointer);
		BufferChecks.checkBuffer(m, 16);
		nglMultTransposeMatrixf(MemoryUtil.getAddress(m), function_pointer);
	}
	static native void nglMultTransposeMatrixf(long m, long function_pointer);

	public static void glMultTransposeMatrix(DoubleBuffer m) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glMultTransposeMatrixd;
		BufferChecks.checkFunctionAddress(function_pointer);
		BufferChecks.checkBuffer(m, 16);
		nglMultTransposeMatrixd(MemoryUtil.getAddress(m), function_pointer);
	}
	static native void nglMultTransposeMatrixd(long m, long function_pointer);

	public static void glSampleCoverage(float value, boolean invert) {
		ContextCapabilities caps = GLContext.getCapabilities();
		long function_pointer = caps.glSampleCoverage;
		BufferChecks.checkFunctionAddress(function_pointer);
		nglSampleCoverage(value, invert, function_pointer);
	}
	static native void nglSampleCoverage(float value, boolean invert, long function_pointer);
}
