/* MACHINE GENERATED FILE, DO NOT EDIT */

package org.lwjgl.opengl;

import org.lwjgl.*;
import java.nio.*;

public final class EXTCgShader {

	/**
	 *  You can pass GL_CG_VERTEX_SHADER_EXT to glCreateShaderARB instead of GL_VERTEX_SHADER_ARB to create a vertex shader object
	 *  that will parse and compile its shader source with the Cg compiler front-end rather than the GLSL front-end. Likewise, you
	 *  can pass GL_CG_FRAGMENT_SHADER_EXT to glCreateShaderARB instead of GL_FRAGMENT_SHADER_ARB to create a fragment shader object
	 *  that will parse and compile its shader source with the Cg front-end rather than the GLSL front-end.
	 */
	public static final int GL_CG_VERTEX_SHADER_EXT = 0x890E,
		GL_CG_FRAGMENT_SHADER_EXT = 0x890F;

	private EXTCgShader() {}
}
