/* MACHINE GENERATED FILE, DO NOT EDIT */

package org.lwjgl.opengl;

import org.lwjgl.*;
import java.nio.*;

public final class NVTextureShader3 {

	public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850,
		GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851,
		GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852,
		GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853,
		GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854,
		GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855,
		GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856,
		GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857,
		GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858,
		GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859,
		GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A,
		GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B,
		GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C,
		GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D,
		GL_HILO8_NV = 0x885E,
		GL_SIGNED_HILO8_NV = 0x885F,
		GL_FORCE_BLUE_TO_ONE_NV = 0x8860;

	private NVTextureShader3() {}
}
