/*
 * Copyright (c) 2002-2008 LWJGL Project
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of
 *   its contributors may be used to endorse or promote products derived
 *   from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.lwjgl.opengl;

public interface NV_texture_shader3 {
	int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850;
	int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851;
	int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852;
	int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853;
	int GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854;
	int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855;
	int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856;
	int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857;
	int GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858;
	int GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859;
	int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A;
	int GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B;
	int GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C;
	int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D;
	int GL_HILO8_NV = 0x885E;
	int GL_SIGNED_HILO8_NV = 0x885F;
	int GL_FORCE_BLUE_TO_ONE_NV = 0x8860;
}
