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https://codeberg.org/Mercury-IM/Smack
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SMACK-388
Use ScheduledExecutorService. Set ping received when pinging another entity. Refactored PacketListener and ConnectionListeners as anonymous inner-classes git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@13531 b35dd754-fafc-0310-a699-88a17e54d16e
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4 changed files with 153 additions and 176 deletions
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@ -1,5 +1,5 @@
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/**
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* Copyright 2012 Florian Schmaus
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* Copyright 2012-2013 Florian Schmaus
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*
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* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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@ -22,99 +22,56 @@ import java.util.Set;
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import org.jivesoftware.smack.Connection;
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class ServerPingTask implements Runnable {
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// This has to be a weak reference because IIRC all threads are roots
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// for objects and we have a new thread here that should hold a strong
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// reference to connection so that it can be GCed.
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private WeakReference<Connection> weakConnection;
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private int pingInterval;
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private volatile long lastSuccessfulPing = -1;
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private int delta = 1000; // 1 seconds
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private int tries = 3; // 3 tries
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protected ServerPingTask(Connection connection, int pingIntervall) {
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protected ServerPingTask(Connection connection) {
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this.weakConnection = new WeakReference<Connection>(connection);
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this.pingInterval = pingIntervall;
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}
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protected void setDone() {
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this.pingInterval = -1;
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}
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protected void setPingInterval(int pingIntervall) {
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this.pingInterval = pingIntervall;
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}
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protected int getIntInterval() {
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return pingInterval;
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}
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protected long getLastSucessfulPing() {
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return lastSuccessfulPing;
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}
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public void run() {
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sleep(60000);
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outerLoop:
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while(pingInterval > 0) {
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Connection connection = weakConnection.get();
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if (connection == null) {
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// connection has been collected by GC
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// which means we can stop the thread by breaking the loop
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break;
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}
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if (connection.isAuthenticated()) {
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PingManager pingManager = PingManager.getInstanceFor(connection);
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boolean res = false;
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for(int i = 0; i < tries; i++) {
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if (i != 0) {
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try {
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Thread.sleep(delta);
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} catch (InterruptedException e) {
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// We received an interrupt
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// This only happens if we should stop pinging
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break outerLoop;
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}
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}
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res = pingManager.pingMyServer();
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// stop when we receive a pong back
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if (res) {
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lastSuccessfulPing = System.currentTimeMillis();
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break;
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Connection connection = weakConnection.get();
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if (connection == null) {
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// connection has been collected by GC
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// which means we can stop the thread by breaking the loop
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return;
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}
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if (connection.isAuthenticated()) {
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PingManager pingManager = PingManager.getInstanceFor(connection);
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boolean res = false;
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for (int i = 0; i < tries; i++) {
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if (i != 0) {
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try {
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Thread.sleep(delta);
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} catch (InterruptedException e) {
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// We received an interrupt
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// This only happens if we should stop pinging
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return;
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}
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}
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if (!res) {
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Set<PingFailedListener> pingFailedListeners = pingManager.getPingFailedListeners();
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for (PingFailedListener l : pingFailedListeners) {
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l.pingFailed();
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}
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res = pingManager.pingMyServer();
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// stop when we receive a pong back
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if (res) {
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pingManager.lastSuccessfulPingByTask = System.currentTimeMillis();
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break;
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}
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}
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sleep();
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}
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}
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/*
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* If pingInterval > 0 sleeps a minimum of pingInterval
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*/
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private void sleep(int extraSleepTime) {
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int totalSleep = pingInterval + extraSleepTime;
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if (totalSleep > 0) {
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try {
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Thread.sleep(totalSleep);
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} catch (InterruptedException e) {
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/* Ignore */
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if (!res) {
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Set<PingFailedListener> pingFailedListeners = pingManager.getPingFailedListeners();
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for (PingFailedListener l : pingFailedListeners) {
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l.pingFailed();
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}
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} else {
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// Ping was successful, wind-up the periodic task again
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pingManager.maybeSchedulePingServerTask();
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}
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}
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}
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/**
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* Sleeps the amount of pingInterval
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*/
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private void sleep() {
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sleep(0);
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}
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}
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