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1) Fixed reconnection when connection was using compression.

2) Fixed conflict error while reconnecting (reconnection was not keeping track of resource and sendPresence.
3) Improved javadoc (and checking) that reconnectionlisteners should be added once connected.
4) Added new reconnection test case for reconnection and multiple resources.

git-svn-id: http://svn.igniterealtime.org/svn/repos/smack/trunk@6050 b35dd754-fafc-0310-a699-88a17e54d16e
This commit is contained in:
Gaston Dombiak 2006-11-10 19:06:33 +00:00 committed by gato
parent 97824ebc1c
commit 53c97378d3
3 changed files with 82 additions and 12 deletions

View file

@ -39,6 +39,39 @@ public class ReconnectionTest extends SmackTestCase {
executeSomeServerInteraction(connection);
}
public void testAutomaticReconnectionWithCompression() throws Exception {
// Create the configuration for this new connection
ConnectionConfiguration config = new ConnectionConfiguration(getHost(), getPort());
config.setTLSEnabled(true);
config.setCompressionEnabled(true);
config.setSASLAuthenticationEnabled(true);
XMPPConnection connection = new XMPPConnection(config);
// Connect to the server
connection.connect();
// Log into the server
connection.login(getUsername(0), getUsername(0), "MyOtherResource");
assertTrue("Failed to use compression", connection.isUsingCompression());
XMPPConnectionTestListener listener = new XMPPConnectionTestListener();
connection.addConnectionListener(listener);
// Simulates an error in the connection
connection.packetReader.notifyConnectionError(new Exception("Simulated Error"));
Thread.sleep(12000);
// After 10 seconds, the reconnection manager must reestablishes the connection
assertEquals("The ConnectionListener.connectionStablished() notification was not fired",
true, listener.reconnected);
assertEquals("The ConnectionListener.reconnectingIn() notification was not fired", 10,
listener.attemptsNotifications);
assertEquals("The ReconnectionManager algorithm has reconnected without waiting until 0", 0,
listener.remainingSeconds);
// Executes some server interaction testing the connection
executeSomeServerInteraction(connection);
}
/**
* Tests a manual reconnection.
* Simulates a connection error, disables the reconnection mechanism and then reconnects.