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Move duplicate code into XMPPConnection
from XMPPTCPConnection and XMPPBOSHConnection.
This commit is contained in:
parent
7d72b9b770
commit
f940d72fcd
5 changed files with 62 additions and 177 deletions
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@ -232,6 +232,17 @@ public abstract class XMPPConnection {
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*/
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private IOException connectionException;
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/**
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* Flag that indicates if the user is currently authenticated with the server.
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*/
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protected boolean authenticated = false;
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/**
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* Flag that indicates if the user was authenticated with the server when the connection
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* to the server was closed (abruptly or not).
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*/
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protected boolean wasAuthenticated = false;
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/**
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* Create an executor to deliver incoming packets to listeners. We'll use a single thread with an unbounded queue.
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*/
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@ -630,13 +641,8 @@ public abstract class XMPPConnection {
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/**
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* Closes the connection by setting presence to unavailable then closing the connection to
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* the XMPP server. The XMPPConnection can still be used for connecting to the server
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* again.<p>
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* <p/>
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* This method cleans up all resources used by the connection. Therefore, the roster,
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* listeners and other stateful objects cannot be re-used by simply calling connect()
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* on this connection again. This is unlike the behavior during unexpected disconnects
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* (and subsequent connections). In that case, all state is preserved to allow for
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* more seamless error recovery.
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* again.
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*
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* @throws NotConnectedException
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*/
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public void disconnect() throws NotConnectedException {
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@ -646,21 +652,28 @@ public abstract class XMPPConnection {
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/**
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* Closes the connection. A custom unavailable presence is sent to the server, followed
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* by closing the stream. The XMPPConnection can still be used for connecting to the server
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* again. A custom unavilable presence is useful for communicating offline presence
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* again. A custom unavailable presence is useful for communicating offline presence
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* information such as "On vacation". Typically, just the status text of the presence
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* packet is set with online information, but most XMPP servers will deliver the full
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* presence packet with whatever data is set.<p>
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* <p/>
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* This method cleans up all resources used by the connection. Therefore, the roster,
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* listeners and other stateful objects cannot be re-used by simply calling connect()
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* on this connection again. This is unlike the behavior during unexpected disconnects
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* (and subsequent connections). In that case, all state is preserved to allow for
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* more seamless error recovery.
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* presence packet with whatever data is set.
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*
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* @param unavailablePresence the presence packet to send during shutdown.
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* @throws NotConnectedException
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*/
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public abstract void disconnect(Presence unavailablePresence) throws NotConnectedException;
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public synchronized void disconnect(Presence unavailablePresence) throws NotConnectedException {
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if (!isConnected()) {
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return;
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}
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sendPacket(unavailablePresence);
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shutdown();
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callConnectionClosedListener();
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};
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/**
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* Shuts the current connection down.
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*/
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protected abstract void shutdown();
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/**
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* Adds a new listener that will be notified when new Connections are created. Note
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@ -1101,6 +1114,19 @@ public abstract class XMPPConnection {
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}
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}
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/**
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* Sets whether the connection has already logged in the server. This method assures that the
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* {@link #wasAuthenticated} flag is never reset once it has ever been set.
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*
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* @param authenticated true if the connection has already been authenticated.
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*/
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protected void setWasAuthenticated(boolean authenticated) {
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// Never reset the flag if the connection has ever been authenticated
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if (!wasAuthenticated) {
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wasAuthenticated = authenticated;
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}
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}
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void callConnectionConnectedListener() {
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for (ConnectionListener listener : getConnectionListeners()) {
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listener.connected(this);
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@ -32,7 +32,6 @@ import org.jivesoftware.smack.PacketCollector;
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import org.jivesoftware.smack.Roster;
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import org.jivesoftware.smack.XMPPException;
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import org.jivesoftware.smack.packet.Packet;
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import org.jivesoftware.smack.packet.Presence;
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/**
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* A dummy implementation of {@link XMPPConnection}, intended to be used during
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@ -86,7 +85,7 @@ public class DummyConnection extends XMPPConnection {
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}
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@Override
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public void disconnect(Presence unavailablePresence) {
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protected void shutdown() {
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user = null;
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connectionID = null;
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roster = null;
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